/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim:set ts=2 sw=2 sts=2 et cindent: */
/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */

#ifndef nsThreadUtils_h__
#define nsThreadUtils_h__

#include "prthread.h"
#include "prinrval.h"
#include "nsIThreadManager.h"
#include "nsIThread.h"
#include "nsIRunnable.h"
#include "nsICancelableRunnable.h"
#include "nsStringGlue.h"
#include "nsCOMPtr.h"
#include "nsAutoPtr.h"
#include "mozilla/threads/nsThreadIDs.h"
#include "mozilla/Likely.h"

// This is needed on some systems to prevent collisions between the symbols
// appearing in xpcom_core and xpcomglue.  It may be unnecessary in the future
// with better toolchain support.
#ifdef MOZILLA_INTERNAL_API
# define NS_SetThreadName NS_SetThreadName_P
# define NS_NewThread NS_NewThread_P
# define NS_NewNamedThread NS_NewNamedThread_P
# define NS_GetCurrentThread NS_GetCurrentThread_P
# define NS_GetMainThread NS_GetMainThread_P
# define NS_IsMainThread NS_IsMainThread_P
# define NS_DispatchToCurrentThread NS_DispatchToCurrentThread_P
# define NS_DispatchToMainThread NS_DispatchToMainThread_P
# define NS_ProcessPendingEvents NS_ProcessPendingEvents_P
# define NS_HasPendingEvents NS_HasPendingEvents_P
# define NS_ProcessNextEvent NS_ProcessNextEvent_P
#endif

//-----------------------------------------------------------------------------
// These methods are alternatives to the methods on nsIThreadManager, provided
// for convenience.

/**
 * Set name of the target thread.  This operation is asynchronous.
 */
extern NS_COM_GLUE void
NS_SetThreadName(nsIThread *thread, const nsACString &name);

/**
 * Static length version of the above function checking length of the
 * name at compile time.
 */
template <size_t LEN>
inline NS_COM_GLUE void
NS_SetThreadName(nsIThread *thread, const char (&name)[LEN])
{
  MOZ_STATIC_ASSERT(LEN <= 16,
                    "Thread name must be no more than 16 characters");
  NS_SetThreadName(thread, nsDependentCString(name));
}

/**
 * Create a new thread, and optionally provide an initial event for the thread.
 *
 * @param result
 *   The resulting nsIThread object.
 * @param initialEvent
 *   The initial event to run on this thread.  This parameter may be null.
 * @param stackSize
 *   The size in bytes to reserve for the thread's stack.
 *
 * @returns NS_ERROR_INVALID_ARG
 *   Indicates that the given name is not unique.
 */
extern NS_COM_GLUE NS_METHOD
NS_NewThread(nsIThread **result,
             nsIRunnable *initialEvent = nullptr,
             uint32_t stackSize = nsIThreadManager::DEFAULT_STACK_SIZE);

/**
 * Creates a named thread, otherwise the same as NS_NewThread
 */
template <size_t LEN>
inline NS_METHOD
NS_NewNamedThread(const char (&name)[LEN],
                  nsIThread **result,
                  nsIRunnable *initialEvent = nullptr,
                  uint32_t stackSize = nsIThreadManager::DEFAULT_STACK_SIZE)
{
    nsresult rv = NS_NewThread(result, initialEvent, stackSize);
    NS_SetThreadName<LEN>(*result, name);
    return rv;
}

/**
 * Get a reference to the current thread.
 *
 * @param result
 *   The resulting nsIThread object.
 */
extern NS_COM_GLUE NS_METHOD
NS_GetCurrentThread(nsIThread **result);

/**
 * Get a reference to the main thread.
 *
 * @param result
 *   The resulting nsIThread object.
 */
extern NS_COM_GLUE NS_METHOD
NS_GetMainThread(nsIThread **result);

#if defined(MOZILLA_INTERNAL_API) && defined(XP_WIN)
bool NS_IsMainThread();
#elif defined(MOZILLA_INTERNAL_API) && defined(NS_TLS)
// This is defined in nsThreadManager.cpp and initialized to `Main` for the
// main thread by nsThreadManager::Init.
extern NS_TLS mozilla::threads::ID gTLSThreadID;
inline bool NS_IsMainThread()
{
  return gTLSThreadID == mozilla::threads::Main;
}
#else
/**
 * Test to see if the current thread is the main thread.
 *
 * @returns true if the current thread is the main thread, and false
 * otherwise.
 */
extern NS_COM_GLUE bool NS_IsMainThread();
#endif

/**
 * Dispatch the given event to the current thread.
 *
 * @param event
 *   The event to dispatch.
 *
 * @returns NS_ERROR_INVALID_ARG
 *   If event is null.
 */
extern NS_COM_GLUE NS_METHOD
NS_DispatchToCurrentThread(nsIRunnable *event);

/**
 * Dispatch the given event to the main thread.
 *
 * @param event
 *   The event to dispatch.
 * @param dispatchFlags
 *   The flags to pass to the main thread's dispatch method.
 *
 * @returns NS_ERROR_INVALID_ARG
 *   If event is null.
 */
extern NS_COM_GLUE NS_METHOD
NS_DispatchToMainThread(nsIRunnable *event,
                        uint32_t dispatchFlags = NS_DISPATCH_NORMAL);

#ifndef XPCOM_GLUE_AVOID_NSPR
/**
 * Process all pending events for the given thread before returning.  This
 * method simply calls ProcessNextEvent on the thread while HasPendingEvents
 * continues to return true and the time spent in NS_ProcessPendingEvents
 * does not exceed the given timeout value.
 *
 * @param thread
 *   The thread object for which to process pending events.  If null, then
 *   events will be processed for the current thread.
 * @param timeout
 *   The maximum number of milliseconds to spend processing pending events.
 *   Events are not pre-empted to honor this timeout.  Rather, the timeout
 *   value is simply used to determine whether or not to process another event.
 *   Pass PR_INTERVAL_NO_TIMEOUT to specify no timeout.
 */
extern NS_COM_GLUE NS_METHOD
NS_ProcessPendingEvents(nsIThread *thread,
                        PRIntervalTime timeout = PR_INTERVAL_NO_TIMEOUT);
#endif

/**
 * Shortcut for nsIThread::HasPendingEvents.
 *
 * It is an error to call this function when the given thread is not the
 * current thread.  This function will return false if called from some
 * other thread.
 *
 * @param thread
 *   The current thread or null.
 *
 * @returns
 *   A boolean value that if "true" indicates that there are pending events
 *   in the current thread's event queue.
 */
extern NS_COM_GLUE bool
NS_HasPendingEvents(nsIThread *thread = nullptr);

/**
 * Shortcut for nsIThread::ProcessNextEvent.
 *   
 * It is an error to call this function when the given thread is not the
 * current thread.  This function will simply return false if called
 * from some other thread.
 *
 * @param thread
 *   The current thread or null.
 * @param mayWait
 *   A boolean parameter that if "true" indicates that the method may block
 *   the calling thread to wait for a pending event.
 *
 * @returns
 *   A boolean value that if "true" indicates that an event from the current
 *   thread's event queue was processed.
 */
extern NS_COM_GLUE bool
NS_ProcessNextEvent(nsIThread *thread = nullptr, bool mayWait = true);

//-----------------------------------------------------------------------------
// Helpers that work with nsCOMPtr:

inline already_AddRefed<nsIThread>
do_GetCurrentThread() {
  nsIThread *thread = nullptr;
  NS_GetCurrentThread(&thread);
  return already_AddRefed<nsIThread>(thread);
}

inline already_AddRefed<nsIThread>
do_GetMainThread() {
  nsIThread *thread = nullptr;
  NS_GetMainThread(&thread);
  return already_AddRefed<nsIThread>(thread);
}

//-----------------------------------------------------------------------------

#ifdef MOZILLA_INTERNAL_API
// Fast access to the current thread.  Do not release the returned pointer!  If
// you want to use this pointer from some other thread, then you will need to
// AddRef it.  Otherwise, you should only consider this pointer valid from code
// running on the current thread.
extern NS_COM_GLUE nsIThread *NS_GetCurrentThread();
#endif

//-----------------------------------------------------------------------------

#ifndef XPCOM_GLUE_AVOID_NSPR

#undef  IMETHOD_VISIBILITY
#define IMETHOD_VISIBILITY NS_COM_GLUE

// This class is designed to be subclassed.
class NS_COM_GLUE nsRunnable : public nsIRunnable
{
public:
  NS_DECL_ISUPPORTS
  NS_DECL_NSIRUNNABLE

  nsRunnable() {
  }

protected:
  virtual ~nsRunnable() {
  }
};

// This class is designed to be subclassed.
class NS_COM_GLUE nsCancelableRunnable : public nsICancelableRunnable
{
public:
  NS_DECL_ISUPPORTS
  NS_DECL_NSIRUNNABLE
  NS_DECL_NSICANCELABLERUNNABLE

  nsCancelableRunnable() {
  }

protected:
  virtual ~nsCancelableRunnable() {
  }
};

#undef  IMETHOD_VISIBILITY
#define IMETHOD_VISIBILITY NS_VISIBILITY_HIDDEN

// An event that can be used to call a method on a class.  The class type must
// support reference counting. This event supports Revoke for use
// with nsRevocableEventPtr.
template <class ClassType,
          typename ReturnType = void,
          bool Owning = true>
class nsRunnableMethod : public nsRunnable
{
public:
  virtual void Revoke() = 0;

  // These ReturnTypeEnforcer classes set up a blacklist for return types that
  // we know are not safe. The default ReturnTypeEnforcer compiles just fine but
  // already_AddRefed will not.
  template <typename OtherReturnType>
  class ReturnTypeEnforcer
  {
  public:
    typedef int ReturnTypeIsSafe;
  };

  template <class T>
  class ReturnTypeEnforcer<already_AddRefed<T> >
  {
    // No ReturnTypeIsSafe makes this illegal!
  };

  // Make sure this return type is safe.
  typedef typename ReturnTypeEnforcer<ReturnType>::ReturnTypeIsSafe check;
};

template <class ClassType, bool Owning>
struct nsRunnableMethodReceiver {
  ClassType *mObj;
  nsRunnableMethodReceiver(ClassType *obj) : mObj(obj) { NS_IF_ADDREF(mObj); }
 ~nsRunnableMethodReceiver() { Revoke(); }
  void Revoke() { NS_IF_RELEASE(mObj); }
};

template <class ClassType>
struct nsRunnableMethodReceiver<ClassType, false> {
  ClassType *mObj;
  nsRunnableMethodReceiver(ClassType *obj) : mObj(obj) {}
  void Revoke() { mObj = nullptr; }
};

template <typename Method, bool Owning> struct nsRunnableMethodTraits;

template <class C, typename R, bool Owning>
struct nsRunnableMethodTraits<R (C::*)(), Owning> {
  typedef C class_type;
  typedef R return_type;
  typedef nsRunnableMethod<C, R, Owning> base_type;
};

#ifdef HAVE_STDCALL
template <class C, typename R, bool Owning>
struct nsRunnableMethodTraits<R (__stdcall C::*)(), Owning> {
  typedef C class_type;
  typedef R return_type;
  typedef nsRunnableMethod<C, R, Owning> base_type;
};
#endif

template <typename Method, bool Owning>
class nsRunnableMethodImpl
  : public nsRunnableMethodTraits<Method, Owning>::base_type
{
  typedef typename nsRunnableMethodTraits<Method, Owning>::class_type ClassType;
  nsRunnableMethodReceiver<ClassType, Owning> mReceiver;
  Method mMethod;

public:
  nsRunnableMethodImpl(ClassType *obj,
                       Method method)
    : mReceiver(obj)
    , mMethod(method)
  {}

  NS_IMETHOD Run() {
    if (MOZ_LIKELY(mReceiver.mObj))
      ((*mReceiver.mObj).*mMethod)();
    return NS_OK;
  }

  void Revoke() {
    mReceiver.Revoke();
  }
};

// Use this template function like so:
//
//   nsCOMPtr<nsIRunnable> event =
//     NS_NewRunnableMethod(myObject, &MyClass::HandleEvent);
//   NS_DispatchToCurrentThread(event);
//
// Statically enforced constraints:
//  - myObject must be of (or implicitly convertible to) type MyClass
//  - MyClass must defined AddRef and Release methods
//
template<typename PtrType, typename Method>
typename nsRunnableMethodTraits<Method, true>::base_type*
NS_NewRunnableMethod(PtrType ptr, Method method)
{
  return new nsRunnableMethodImpl<Method, true>(ptr, method);
}

template<typename PtrType, typename Method>
typename nsRunnableMethodTraits<Method, false>::base_type*
NS_NewNonOwningRunnableMethod(PtrType ptr, Method method)
{
  return new nsRunnableMethodImpl<Method, false>(ptr, method);
}

#endif  // XPCOM_GLUE_AVOID_NSPR

// This class is designed to be used when you have an event class E that has a
// pointer back to resource class R.  If R goes away while E is still pending,
// then it is important to "revoke" E so that it does not try use R after R has
// been destroyed.  nsRevocableEventPtr makes it easy for R to manage such
// situations:
//
//   class R;
//
//   class E : public nsRunnable {
//   public:
//     void Revoke() {
//       mResource = nullptr;
//     }
//   private:
//     R *mResource;
//   };
//
//   class R {
//   public:
//     void EventHandled() {
//       mEvent.Forget();
//     }
//   private:
//     nsRevocableEventPtr<E> mEvent;
//   };
//
//   void R::PostEvent() {
//     // Make sure any pending event is revoked.
//     mEvent->Revoke();
//
//     nsCOMPtr<nsIRunnable> event = new E();
//     if (NS_SUCCEEDED(NS_DispatchToCurrentThread(event))) {
//       // Keep pointer to event so we can revoke it.
//       mEvent = event;
//     }
//   }
//
//   NS_IMETHODIMP E::Run() {
//     if (!mResource)
//       return NS_OK;
//     ...
//     mResource->EventHandled();
//     return NS_OK;
//   }
//
template <class T>
class nsRevocableEventPtr {
public:
  nsRevocableEventPtr()
    : mEvent(nullptr) {
  }

  ~nsRevocableEventPtr() {
    Revoke();
  }

  const nsRevocableEventPtr& operator=(T *event) {
    if (mEvent != event) {
      Revoke();
      mEvent = event;
    }
    return *this;
  }

  void Revoke() {
    if (mEvent) {
      mEvent->Revoke();
      mEvent = nullptr;
    }
  }

  void Forget() {
    mEvent = nullptr;
  }

  bool IsPending() {
    return mEvent != nullptr;
  }
  
  T *get() { return mEvent; }

private:
  // Not implemented
  nsRevocableEventPtr(const nsRevocableEventPtr&);
  nsRevocableEventPtr& operator=(const nsRevocableEventPtr&);

  nsRefPtr<T> mEvent;
};

/**
 * A simple helper to suffix thread pool name
 * with incremental numbers.
 */
class nsThreadPoolNaming
{
public:
  nsThreadPoolNaming() : mCounter(0) {}

  /**
   * Creates and sets next thread name as "<aPoolName> #<n>"
   * on the specified thread.  If no thread is specified (aThread
   * is null) then the name is synchronously set on the current thread.
   */
  void SetThreadPoolName(const nsACString & aPoolName,
                         nsIThread * aThread = nullptr);

private:
  volatile uint32_t mCounter;

  nsThreadPoolNaming(const nsThreadPoolNaming &) MOZ_DELETE;
  void operator=(const nsThreadPoolNaming &) MOZ_DELETE;
};

/**
 * Thread priority in most operating systems affect scheduling, not IO.  This
 * helper is used to set the current thread to low IO priority for the lifetime
 * of the created object.  You can only use this low priority IO setting within
 * the context of the current thread.
 */
class NS_STACK_CLASS nsAutoLowPriorityIO
{
public:
  nsAutoLowPriorityIO();
  ~nsAutoLowPriorityIO();

private:
  bool lowIOPrioritySet;
#if defined(XP_MACOSX)
  int oldPriority;
#endif
};



#endif  // nsThreadUtils_h__
