TerrainPagedWorldSection * createWorldSection(PagedWorld *world, TerrainGroup *terrainGroup, Real loadRadius, Real holdRadius, int32 minX=-10, int32 minY=-10, int32 maxX=10, int32 maxY=10, const String §ionName=StringUtil::BLANK, uint32 loadingIntervalMs=900)
Create a TerrainPagedWorldSection.
The PageManager is the entry point through which you load all PagedWorld instances,...
This class represents a collection of pages which make up a world.
A factory class for creating types of world section.
A world section which includes paged terrain.
Represents a section of the PagedWorld which uses a given PageStrategy, and which is made up of a gen...