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Vertex buffers, index buffers and pixel buffers inherit most of their features from the HardwareBuffer class. The general premise with a hardware buffer is that it is an area of memory with which you can do whatever you like; there is no format (vertex or otherwise) associated with the buffer itself - that is entirely up to interpretation by the methods that use it - in that way, a HardwareBuffer is just like an area of memory you might allocate using ’malloc’ - the difference being that this memory is likely to be located in GPU or AGP memory.
• The Hardware Buffer Manager | ||
• Buffer Usage | ||
• Shadow Buffers | ||
• Locking buffers | ||
• Practical Buffer Tips | ||
• Hardware Vertex Buffers | ||
• Hardware Index Buffers | ||
• Hardware Pixel Buffers |