OgreShaderScriptTranslator.h
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1 /*
2 -----------------------------------------------------------------------------
3 This source file is part of OGRE
4 (Object-oriented Graphics Rendering Engine)
5 For the latest info, see http://www.ogre3d.org
6 
7 Copyright (c) 2000-2013 Torus Knot Software Ltd
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27 #ifndef _ShaderScriptTranslator_
28 #define _ShaderScriptTranslator_
29 
31 #include "OgreScriptTranslator.h"
32 #include "OgreScriptCompiler.h"
33 
34 namespace Ogre {
35 namespace RTShader {
36 
48 {
49 public:
50 
52 
56  virtual void translate(ScriptCompiler *compiler, const AbstractNodePtr &node);
57 
62 
67 
72 
77 
82 
87 
92 
105 
106 
107 protected:
113  void translatePass(ScriptCompiler *compiler, const AbstractNodePtr &node);
114 
121 
130  void addSubRenderState(SubRenderState* newSubRenderState,
131  const String& dstTechniqueSchemeName, const String& materialName,
132  const String& groupName, unsigned short passIndex);
133 
134 
135 protected:
136 
137  //Render state created as a result of the current node being parsed
139 
140 };
141 
142 }
143 }
144 
145 #endif
Ogre::ScriptTranslator::getReal
static bool getReal(const AbstractNodePtr &node, Real *result)
Converts the node to a Real and returns true if successful.
OgreScriptCompiler.h
Ogre
Definition: OgreAndroidLogListener.h:35
Ogre::ScriptTranslator
This class translates script AST (abstract syntax tree) into Ogre resources.
Definition: OgreScriptTranslator.h:49
Ogre::ScriptTranslator::getColour
static bool getColour(AbstractNodeList::const_iterator i, AbstractNodeList::const_iterator end, ColourValue *result, int maxEntries=4)
Converts the range of nodes to a ColourValue and returns true if successful.
Ogre::RTShader::SubRenderState
This class is the base interface of sub part from a shader based rendering pipeline.
Definition: OgreShaderSubRenderState.h:57
Ogre::RTShader::SGScriptTranslator::translatePass
void translatePass(ScriptCompiler *compiler, const AbstractNodePtr &node)
Translates RT Shader System section within a pass context.
Ogre::ScriptTranslator::getInt
static bool getInt(const AbstractNodePtr &node, int *result)
Converts the node to an integer and returns true if successful.
Ogre::String
_StringBase String
Definition: OgrePrerequisites.h:439
Ogre::ScriptTranslator::getUInt
static bool getUInt(const AbstractNodePtr &node, uint32 *result)
Converts the node to an unsigned integer and returns true if successful.
OgreShaderPrerequisites.h
Ogre::ScriptTranslator::getString
static bool getString(const AbstractNodePtr &node, String *result)
Converts the node to a string and returns true if successful.
Ogre::ScriptCompiler
This is the main class for the compiler.
Definition: OgreScriptCompiler.h:189
Ogre::RTShader::RenderState
This is a container class for sub render state class.
Definition: OgreShaderRenderState.h:50
Ogre::RTShader::SGScriptTranslator::translateTextureUnit
void translateTextureUnit(ScriptCompiler *compiler, const AbstractNodePtr &node)
Translates RT Shader System section within a texture_unit context.
Ogre::RTShader::SGScriptTranslator::SGScriptTranslator
SGScriptTranslator()
Ogre::RTShader::SGScriptTranslator::getGeneratedSubRenderState
virtual SubRenderState * getGeneratedSubRenderState(const String &typeName)
Returns a sub render state of a given name which has already been created for material currently bein...
Ogre::SharedPtr
Reference-counted shared pointer, used for objects where implicit destruction is required.
Definition: OgreSharedPtr.h:112
OgreScriptTranslator.h
Ogre::RTShader::SGScriptTranslator::addSubRenderState
void addSubRenderState(SubRenderState *newSubRenderState, const String &dstTechniqueSchemeName, const String &materialName, const String &groupName, unsigned short passIndex)
Adds a newly created subrender state to the material being translated.
Ogre::ScriptTranslator::getBoolean
static bool getBoolean(const AbstractNodePtr &node, bool *result)
Converts the node to a boolean and returns true if successful.
Ogre::RTShader::SGScriptTranslator::translate
virtual void translate(ScriptCompiler *compiler, const AbstractNodePtr &node)
Ogre::RTShader::SGScriptTranslator
This class responsible for translating core features of the RT Shader System for Ogre material script...
Definition: OgreShaderScriptTranslator.h:48
Ogre::RTShader::SGScriptTranslator::mGeneratedRenderState
RenderState * mGeneratedRenderState
Definition: OgreShaderScriptTranslator.h:138
_OgreRTSSExport
#define _OgreRTSSExport
Definition: OgreShaderPrerequisites.h:108
Ogre::ScriptTranslator::getFloat
static bool getFloat(const AbstractNodePtr &node, float *result)
Converts the node to a float and returns true if successful.

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